The Dungeon Goats
Str: 11 (+ 0)
Con: 10 (+ 0)
Dex: 14 (+ 2)
Int: 14 (+ 2)
Wis: 13 (+ 1)
Cha: 14 (+ 2)
AC: 14 HP: 11
- Stealth +5
- Escape Artist +5
- Sleight of Hand +5
- Climb +3
- Manifest Flames: As an action twice per day, you can create fire. Roll 1d6 for effects. You gain a +1 to the result, but can choose result 1 or 2 at-will.
1. The air or object in front of you feels warmer.
2. The air or object in front of you feels very hot.
3. A tiny flame. 1d3 fire damage.*
4. A small flame. 1d6 fire damage.*
5. A medium flame. 1d12 fire damage.*
6. A large flame. 2d10 fire damage.*
*A successful Dexterity check to dodge halves this damage. DC = 11 + Charisma modifier.
- Lucky: Three times per day, reroll a d20 and use highest result, or force enemy to reroll attack roll.
- Minor Fireball: +4 to hit, 1d8 + 2 fire damage, and 1 fire damage per turn until flames are put out.